.::. Pack 320 Space Derby Rules .::.
 
Pack 320 Home Page > Pack 320 Space Derby > Pack 320 Space Derby Rules
   
 
 
 
 
 
Space Derby Rules
 
     
 
The race is open to all Tigers, Cub Scouts, and Webelo Scouts
 
 
registered in Pack 320
 
     
           
   
Required Specifications
     
                 
     
Length
7 inches
       
     
Width
2.75 inches
       
     
Weight
No Restrictions
       
                 
             
   
    Building:
 
 
1. Only basic materials supplied in the Official BSA kit may be used. The hanging devise supplied in the kit must be used.    
  2. The nose cone (propeller assembly) must not be glued in place on the nose of the rocket. A notch or groove should be formed in the tail of the rocket to seat the band holding dowel. The band holding dowel must not be glued in place. (These rules allow band replacement in case of breaks)    
    3. The rocket body may be no longer than 7 inches, not including the propeller and fins.    
    4. There are no restrictions on the weight or design of the rocket. Rockets may be detailed in any way as long as it does not exceed length restrictions, is flight worthy, structurally sound and does not interfere with another rocket during the race.    
    5. Rockets with wet paint will be disqualified    
    6. Scout may use graphite powder between the propeller and the bushing if desired. Other forms of lubrication are prohibited.    
   
   
    Preflight Inspections:    
 
1. Rockets are to be submitted to the registration table.    
  2. Each rocket will be inspected, registered and assigned a sticker with a spacecraft number.
   
  3. After registration, rockets will be held by "Space Command" in the designated space hanger until race time.
   
  4. If at registration, a Rocket does not pass inspection, the owner will be informed of the reason for failure, and will be given time within the official weight-in period to make the adjustment.
   
 
   
    Racing:  
 
1. An auto winder will be used on race day. Each ROCKET will be wound the same amount of turns.
   
  2. Prior to each heat, rocket numbers and lane assignments will be announced. Pilots are to take their rocket from the space hanger and give them to the official winder and then take their position at the finish line. Upon completion of the race, "Space Command" will give the rocket back to the pilot to place back in the designated space hanger.
   
    3. Once the rocket is submitted for entry, no further adjustments can be made except in the case of mechanical failure (see 5).
   
    4. The race will be double elimination. A rocket must lose twice before it is eliminated.
   
    5. Any entry that experiences a mechanical failure will be allowed to re-race if it can be repaired during the same heat. It will count as a heat loss if it cannot be repaired prior to the beginning of the next heat. All repairs of this type must be done with "Space Command" observing and certifying as to its flight worthiness.
   
    6. In the event that all rockets don’t reach the end of the track, the one that goes the furthest is declared the winner.    
    7. All rulings by "Space Command" are FINAL.    
         
    Special Thanks to Pack 846, Milford Ohio